![]() ![]() Sometimes I’ll take command of Koopa’s flying clown car, transforming a Mario game into a fast-paced shoot-’em-up. Another has me wall-sliding to stay ahead of a constantly shifting screen, but not so far ahead that I fall into some perilous goop waiting below. ![]() One has me chasing a P-Switch on a track through a haunted house, using small pinpricks of lantern light to guide me. While not quite enough to be its own stand-alone Mario game, Story Mode comes surprisingly close, with around eight hours worth of levels to plow through. These levels were created using the same toolset that players have access to, but thanks to the Nintendo team being, well, good at its job, they are consistently excellent. While the levels in Story Mode are shorter than you’d find in a traditional Mario game, they are varied and bizarre. Here, the game presents me with a thin veneer of plot (Undodog, a franchise staple, literally blows up Peach’s castle) before tossing me dozens and dozens of Nintendo-made Mario levels. The most approachable part of Super Mario Maker 2 is Story Mode. ![]()
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